World Chalice Deck Breakdown

Cards Usage Statistic

Main Deck

Doomking Balerdroch
Doomking Balerdroch
Doomking Balerdroch
DARK 8
Doomking Balerdroch
  • ATK:

  • 2800

  • DEF:

  • 2000


During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). ● Negate that effect. ● Banish 1 monster from the field or GY.

Eldlich the Golden Lord
Eldlich the Golden Lord
Eldlich the Golden Lord
LIGHT 10
Eldlich the Golden Lord
  • ATK:

  • 2500

  • DEF:

  • 2800


You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Necroworld Banshee
Necroworld Banshee
Necroworld Banshee
DARK 4
Necroworld Banshee
  • ATK:

  • 1800

  • DEF:

  • 200


"Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" directly from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.

Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.

Cosmic Cyclone
Cosmic Cyclone
Cosmic Cyclone
Spell Quick
Cosmic Cyclone

    Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.

    Cursed Eldland
    Cursed Eldland
    Cursed Eldland
    Spell Continuous
    Cursed Eldland

      You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.

      Delta of Temptation
      Delta of Temptation
      Delta of Temptation
      Spell Field
      Delta of Temptation

        When this card is activated: You can send 1 Level 5 or higher Zombie monster from your Deck to the GY. You can only use each of the following effects of "Delta of Temptation" once per turn. If a Zombie monster is on the field: You can Special Summon 1 "Delta Token" (Zombie/DARK/Level 5/ATK 0/DEF 0). If a monster(s) is added from the GY to the hand while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only activate 1 "Delta of Temptation" per turn.

        Eldlixir of Black Awakening
        Eldlixir of Black Awakening
        Eldlixir of Black Awakening
        Spell Normal
        Eldlixir of Black Awakening

          Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn.

          Eldlixir of White Destiny
          Eldlixir of White Destiny
          Eldlixir of White Destiny
          Spell Quick
          Eldlixir of White Destiny

            Special Summon 1 Zombie monster from your hand or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. During your Main Phase: You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of White Destiny" effect per turn, and only once that turn.

            Foolish Burial
            Foolish Burial
            Foolish Burial
            Spell Normal
            Foolish Burial

              Send 1 monster from your Deck to the GY.



              Tag(s):

              Foolish Burial Goods
              Foolish Burial Goods
              Foolish Burial Goods
              Spell Normal
              Foolish Burial Goods

                Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.

                Lightning Storm
                Lightning Storm
                Lightning Storm
                Spell Normal
                Lightning Storm

                  If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



                  Tag(s):

                  Pot of Extravagance
                  Pot of Extravagance
                  Pot of Extravagance
                  Spell Normal
                  Pot of Extravagance

                    At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



                    Tag(s):

                    Pot of Prosperity
                    Pot of Prosperity
                    Pot of Prosperity
                    Spell Normal
                    Pot of Prosperity

                      Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.



                      Tag(s):

                      Zombie World
                      Zombie World
                      Zombie World
                      Spell Field
                      Zombie World

                        All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.

                        Conquistador of the Golden Land
                        Conquistador of the Golden Land
                        Conquistador of the Golden Land
                        Trap Continuous
                        Conquistador of the Golden Land

                          Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.

                          Dogmatika Punishment
                          Dogmatika Punishment
                          Dogmatika Punishment
                          Trap Normal
                          Dogmatika Punishment

                            Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.

                            Eldlixir of Scarlet Sanguine
                            Eldlixir of Scarlet Sanguine
                            Eldlixir of Scarlet Sanguine
                            Trap Normal
                            Eldlixir of Scarlet Sanguine

                              Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.

                              Evenly Matched
                              Evenly Matched
                              Evenly Matched
                              Trap Normal
                              Evenly Matched

                                At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                                Golden Land Forever!
                                Golden Land Forever!
                                Golden Land Forever!
                                Trap Counter
                                Golden Land Forever!

                                  When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.

                                  Huaquero of the Golden Land
                                  Huaquero of the Golden Land
                                  Huaquero of the Golden Land
                                  Trap Continuous
                                  Huaquero of the Golden Land

                                    Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.

                                    Infinite Impermanence
                                    Infinite Impermanence
                                    Infinite Impermanence
                                    Trap Normal
                                    Infinite Impermanence

                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                                      Rivalry of Warlords
                                      Rivalry of Warlords
                                      Rivalry of Warlords
                                      Trap Continuous
                                      Rivalry of Warlords

                                        Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.

                                        Skill Drain
                                        Skill Drain
                                        Skill Drain
                                        Trap Continuous
                                        Skill Drain

                                          Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).

                                          Solemn Judgment
                                          Solemn Judgment
                                          Solemn Judgment
                                          Trap Counter
                                          Solemn Judgment

                                            When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                                            Tag(s):

                                            Solemn Strike
                                            Solemn Strike
                                            Solemn Strike
                                            Trap Counter
                                            Solemn Strike

                                              When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.



                                              Tag(s):

                                              Starlight Road
                                              Starlight Road
                                              Starlight Road
                                              Trap Normal
                                              Starlight Road

                                                When a card or effect is activated that would destroy 2 or more cards you control: Negate the effect, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck.

                                                Summon Limit
                                                Summon Limit
                                                Summon Limit
                                                Trap Continuous
                                                Summon Limit

                                                  Neither player can Summon more than two times per turn. (Negated Summons count toward this limit. Negated cards/effects that would Summon do not count.)

                                                  There Can Be Only One
                                                  There Can Be Only One
                                                  There Can Be Only One
                                                  Trap Continuous
                                                  There Can Be Only One

                                                    Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.

                                                    Torrential Tribute
                                                    Torrential Tribute
                                                    Torrential Tribute
                                                    Trap Normal
                                                    Torrential Tribute

                                                      When a monster(s) is Summoned: Destroy all monsters on the field.

                                                      Extra Deck

                                                      Elder Entity N'tss
                                                      Elder Entity N'tss
                                                      Elder Entity N'tss
                                                      LIGHT 4
                                                      Elder Entity N'tss
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 1200


                                                      1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.

                                                      Garura, Wings of Resonant Life
                                                      Garura, Wings of Resonant Life
                                                      Garura, Wings of Resonant Life
                                                      DARK 6
                                                      Garura, Wings of Resonant Life
                                                      • ATK:

                                                      • 1500

                                                      • DEF:

                                                      • 2400


                                                      2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                                                      Flying Mary, the Wandering Ghost Ship
                                                      Flying Mary, the Wandering Ghost Ship
                                                      Flying Mary, the Wandering Ghost Ship
                                                      WATER
                                                      Flying Mary, the Wandering Ghost Ship
                                                      • ATK:

                                                      • 0

                                                      • LINK-2

                                                      Link Arrow:

                                                      Left

                                                      Right


                                                      2 Zombie monsters You can target 1 of your Level 5 or higher Zombie monsters that is banished or in your GY; place this card in your Spell & Trap Zone as a face-up Continuous Spell, and if you do, Special Summon that monster. While this card is a Continuous Spell: You can target 1 Level 5 or higher Zombie monster you control; destroy 1 monster your opponent controls with ATK less than or equal to that monster. You can only use each effect of "Flying Mary, the Wandering Ghost Ship" once per turn.

                                                      Chaos Angel
                                                      Chaos Angel
                                                      Chaos Angel
                                                      DARK 10
                                                      Chaos Angel
                                                      • ATK:

                                                      • 3500

                                                      • DEF:

                                                      • 2800


                                                      1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.

                                                      Stardust Dragon
                                                      Stardust Dragon
                                                      Stardust Dragon
                                                      WIND 8
                                                      Stardust Dragon
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2000


                                                      1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.

                                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                                      LIGHT
                                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 3000


                                                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                                                      Tag(s):

                                                      Number 81: Superdreadnought Rail Cannon Super Dora
                                                      Number 81: Superdreadnought Rail Cannon Super Dora
                                                      Number 81: Superdreadnought Rail Cannon Super Dora
                                                      EARTH
                                                      Number 81: Superdreadnought Rail Cannon Super Dora
                                                      • ATK:

                                                      • 3200

                                                      • DEF:

                                                      • 4000


                                                      2 Level 10 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.

                                                      Superdreadnought Rail Cannon Gustav Max
                                                      Superdreadnought Rail Cannon Gustav Max
                                                      Superdreadnought Rail Cannon Gustav Max
                                                      EARTH
                                                      Superdreadnought Rail Cannon Gustav Max
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 3000


                                                      2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.

                                                      Superdreadnought Rail Cannon Juggernaut Liebe
                                                      Superdreadnought Rail Cannon Juggernaut Liebe
                                                      Superdreadnought Rail Cannon Juggernaut Liebe
                                                      EARTH
                                                      Superdreadnought Rail Cannon Juggernaut Liebe
                                                      • ATK:

                                                      • 4000

                                                      • DEF:

                                                      • 4000


                                                      3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.

                                                      Varudras, the Final Bringer of the End Times
                                                      Varudras, the Final Bringer of the End Times
                                                      Varudras, the Final Bringer of the End Times
                                                      DARK
                                                      Varudras, the Final Bringer of the End Times
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 3000


                                                      2+ Level 10 monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 material from this card, then destroy 1 card on the field. At the start of the Damage Step, if this card attacks while it has material: You can destroy 1 card on the field. If this Xyz Summoned card is destroyed: You can destroy 1 card on the field. You can only use each effect of "Varudras, the Final Bringer of the End Times" once per turn.

                                                      Main: 55 Extra: 15

                                                      3 cardDroll & Lock Bird 3 cardDroll & Lock Bird
                                                      Droll & Lock Bird
                                                      WIND 1
                                                      Droll & Lock Bird
                                                      • ATK:

                                                      • 0

                                                      • DEF:

                                                      • 0


                                                      If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                                                      1 cardGeneral Raiho of the Ice Barrier 1 cardGeneral Raiho of the Ice Barrier
                                                      General Raiho of the Ice Barrier
                                                      WATER 6
                                                      General Raiho of the Ice Barrier
                                                      • ATK:

                                                      • 2100

                                                      • DEF:

                                                      • 2300


                                                      When an effect resolves that was activated by an Effect Monster that was on your opponent's side of the field, they must discard 1 card or the effect is negated (their choice).


                                                      2 cardMaxx "C"
                                                      2 cardMaxx "C"
                                                      Maxx "C"
                                                      EARTH 2
                                                      Maxx "C"
                                                      • ATK:

                                                      • 500

                                                      • DEF:

                                                      • 200


                                                      During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                                      2 cardNibiru, the Primal Being 2 cardNibiru, the Primal Being
                                                      Nibiru, the Primal Being
                                                      LIGHT 11
                                                      Nibiru, the Primal Being
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 600


                                                      During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                                      3 cardRevealer of the Ice Barrier 3 cardRevealer of the Ice Barrier
                                                      Revealer of the Ice Barrier
                                                      WATER 4
                                                      Revealer of the Ice Barrier
                                                      • ATK:

                                                      • 1700

                                                      • DEF:

                                                      • 1000


                                                      While you control another "Ice Barrier" monster, your opponent cannot Tribute Summon. You can only use each of the following effects of "Revealer of the Ice Barrier" once per turn. You can discard 1 card; Special Summon 1 "Ice Barrier" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If you would discard, or send a card(s) from your hand to the GY, to activate an "Ice Barrier" monster's effect, you can banish this card from your GY instead of 1 of those cards.


                                                      1 cardSecret Guards of the Ice Barrier 1 cardSecret Guards of the Ice Barrier
                                                      Secret Guards of the Ice Barrier
                                                      WATER 2
                                                      Secret Guards of the Ice Barrier
                                                      • ATK:

                                                      • 100

                                                      • DEF:

                                                      • 1600


                                                      Face-up "Ice Barrier" monsters you control cannot be targeted by effects of your opponent's Effect Monsters.


                                                      1 cardSpeaker for the Ice Barriers 1 cardSpeaker for the Ice Barriers
                                                      Speaker for the Ice Barriers
                                                      WATER 4
                                                      Speaker for the Ice Barriers
                                                      • ATK:

                                                      • 1000

                                                      • DEF:

                                                      • 1800


                                                      While you control another "Ice Barrier" monster, Defense Position monsters your opponent controls cannot change their battle positions. You can only use each of the following effects of "Speaker for the Ice Barriers" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If you control an "Ice Barrier" monster: You can banish this card from your GY; Special Summon 1 "Ice Barrier Token" (Aqua/WATER/Level 1/ATK 0/DEF 0).


                                                      1 cardSpellbreaker of the Ice Barrier 1 cardSpellbreaker of the Ice Barrier
                                                      Spellbreaker of the Ice Barrier
                                                      WATER 4
                                                      Spellbreaker of the Ice Barrier
                                                      • ATK:

                                                      • 1200

                                                      • DEF:

                                                      • 2000


                                                      Once per turn, you can send 1 "Ice Barrier" monster from your hand to the Graveyard. If you do, Spell Cards cannot be activated until the End Phase of your next turn, as long as this card remains face-up on the field.


                                                      1 cardWarlock of the Ice Barrier 1 cardWarlock of the Ice Barrier
                                                      Warlock of the Ice Barrier
                                                      WATER 3
                                                      Warlock of the Ice Barrier
                                                      • ATK:

                                                      • 400

                                                      • DEF:

                                                      • 1000


                                                      While you control another face-up "Ice Barrier" monster, both players must Set Spell Cards before activating them, and cannot activate them until their next turn.


                                                      1 cardCrowned by the World Chalice 1 cardCrowned by the World Chalice
                                                      Crowned by the World Chalice
                                                      WATER 2
                                                      Crowned by the World Chalice
                                                      • ATK:

                                                      • 0

                                                      • DEF:

                                                      • 2100


                                                      With her magical staff, she can channel the living heart of her world to shield her people from the Mekk-Knights that have overrun it.


                                                      3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
                                                      Ash Blossom & Joyous Spring
                                                      FIRE 3
                                                      Ash Blossom & Joyous Spring
                                                      • ATK:

                                                      • 0

                                                      • DEF:

                                                      • 1800


                                                      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                                      1 cardDefender of the Ice Barrier 1 cardDefender of the Ice Barrier
                                                      Defender of the Ice Barrier
                                                      WATER 3
                                                      Defender of the Ice Barrier
                                                      • ATK:

                                                      • 200

                                                      • DEF:

                                                      • 1600


                                                      While you control another face-up "Ice Barrier" monster, monsters your opponent controls cannot declare an attack if their ATK is greater than or equal to this card's DEF.


                                                      3 cardGeorgius, Swordman of the Ice Barrier 3 cardGeorgius, Swordman of the Ice Barrier
                                                      Georgius, Swordman of the Ice Barrier
                                                      WATER 6
                                                      Georgius, Swordman of the Ice Barrier
                                                      • ATK:

                                                      • 2000

                                                      • DEF:

                                                      • 1200


                                                      While you control another "Ice Barrier" monster, your opponent cannot activate the effects of monsters in the GY. You can only use each of the following effects of "Georgius, Swordman of the Ice Barrier" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand in Defense Position. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 or lower "Ice Barrier" monster from your hand or GY.


                                                      3 cardHexa Spirit of the Ice Barrier 3 cardHexa Spirit of the Ice Barrier
                                                      Hexa Spirit of the Ice Barrier
                                                      WATER 1
                                                      Hexa Spirit of the Ice Barrier
                                                      • ATK:

                                                      • 400

                                                      • DEF:

                                                      • 200


                                                      While you control another "Ice Barrier" monster, monsters your opponent controls lose 500 ATK/DEF. During your Main Phase: You can send 1 Level 3 or lower "Ice Barrier" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's, until the end of this turn. You can only use this effect of "Hexa Spirit of the Ice Barrier" once per turn.


                                                      3 cardIcejade Ran Aegirine 3 cardIcejade Ran Aegirine
                                                      Icejade Ran Aegirine
                                                      WATER 7
                                                      Icejade Ran Aegirine
                                                      • ATK:

                                                      • 1500

                                                      • DEF:

                                                      • 2500


                                                      This card's name becomes "Icejade Cenote Enion Cradle" while equipped with an Equip Card. You can discard 1 other "Icejade" card or WATER monster; Special Summon this card from your hand, then you can Special Summon 1 "Icejade Token" (Aqua/WATER/Level 3/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except WATER monsters. You can only use this effect of "Icejade Ran Aegirine" once per turn.


                                                      2 cardCalled by the Grave
                                                      2 cardCalled by the Grave
                                                      Called by the Grave
                                                      Spell Quick
                                                      Called by the Grave

                                                        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                                        Tag(s):

                                                        1 cardCrossout Designator
                                                        1 cardCrossout Designator
                                                        Crossout Designator
                                                        Spell Quick
                                                        Crossout Designator

                                                          Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                                          Tag(s):

                                                          3 cardDark Ruler No More 3 cardDark Ruler No More
                                                          Dark Ruler No More
                                                          Spell Normal
                                                          Dark Ruler No More

                                                            Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                                                            Tag(s):

                                                            1 cardFreezing Chains of the Ice Barrier 1 cardFreezing Chains of the Ice Barrier
                                                            Freezing Chains of the Ice Barrier
                                                            Spell Continuous
                                                            Freezing Chains of the Ice Barrier

                                                              When this card is activated: You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it. While you control 3 or more "Ice Barrier" monsters, "Ice Barrier" monsters you control are unaffected by the activated effects of your opponent's monsters that were Special Summoned from the Extra Deck. You can only activate 1 "Freezing Chains of the Ice Barrier" per turn.


                                                              1 cardHarpie's Feather Duster
                                                              1 cardHarpie's Feather Duster
                                                              Harpie's Feather Duster
                                                              Spell Normal
                                                              Harpie's Feather Duster

                                                                Destroy all Spell and Trap Cards your opponent controls.




                                                                Tag(s):

                                                                1 cardHeavy Storm
                                                                1 cardHeavy Storm
                                                                Heavy Storm
                                                                Spell Normal
                                                                Heavy Storm

                                                                  Destroy all Spell and Trap Cards on the field.


                                                                  3 cardMedallion of the Ice Barrier 3 cardMedallion of the Ice Barrier
                                                                  Medallion of the Ice Barrier
                                                                  Spell Normal
                                                                  Medallion of the Ice Barrier

                                                                    Add 1 "Ice Barrier" monster from your Deck to your hand.


                                                                    3 cardMirror of the Ice Barrier 3 cardMirror of the Ice Barrier
                                                                    Mirror of the Ice Barrier
                                                                    Spell Quick
                                                                    Mirror of the Ice Barrier

                                                                      During this turn, each time a card(s) is removed from play from your hand, your side of the field, and/or your Graveyard by the effect of an opponent's Effect Monster: ● If a card in your hand is removed from play, remove from play up to 2 random cards in your opponent's hand. ● If a card you control is removed from play, remove from play up to 2 cards your opponent controls. ● If a card in your Graveyard is removed from play, remove from play up to 2 cards in your opponent's Graveyard.


                                                                      2 cardRaigeki
                                                                      2 cardRaigeki
                                                                      Raigeki
                                                                      Spell Normal
                                                                      Raigeki

                                                                        Destroy all monsters your opponent controls.




                                                                        Tag(s):

                                                                        1 cardWorld Legacy Succession 1 cardWorld Legacy Succession
                                                                        World Legacy Succession
                                                                        Spell Normal
                                                                        World Legacy Succession

                                                                          Target 1 monster in your GY; Special Summon it to your zone a Link Monster points to. You can only activate 1 "World Legacy Succession" per turn.


                                                                          2 cardImperial Iron Wall 2 cardImperial Iron Wall
                                                                          Imperial Iron Wall
                                                                          Trap Continuous
                                                                          Imperial Iron Wall

                                                                            Neither player can banish cards.


                                                                            2 cardInfinite Impermanence 2 cardInfinite Impermanence
                                                                            Infinite Impermanence
                                                                            Trap Normal
                                                                            Infinite Impermanence

                                                                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                              1 cardRed Reboot
                                                                              1 cardRed Reboot
                                                                              Red Reboot
                                                                              Trap Counter
                                                                              Red Reboot

                                                                                When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                                                                3 cardSolemn Judgment 3 cardSolemn Judgment
                                                                                Solemn Judgment
                                                                                Trap Counter
                                                                                Solemn Judgment

                                                                                  When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                                  Tag(s):

                                                                                  1 cardMarincess Coral Anemone 1 cardMarincess Coral Anemone
                                                                                  Marincess Coral Anemone
                                                                                  WATER
                                                                                  Marincess Coral Anemone
                                                                                  • ATK:

                                                                                  • 2000

                                                                                  • LINK-2

                                                                                  Link Arrow:

                                                                                  Left

                                                                                  Bottom


                                                                                  2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


                                                                                  1 cardSalamangreat Almiraj 1 cardSalamangreat Almiraj
                                                                                  Salamangreat Almiraj
                                                                                  FIRE
                                                                                  Salamangreat Almiraj
                                                                                  • ATK:

                                                                                  • 0

                                                                                  • LINK-1

                                                                                  Link Arrow:

                                                                                  Bottom-Right


                                                                                  1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                                                                                  1 cardAdamancipator Risen - Dragite 1 cardAdamancipator Risen - Dragite
                                                                                  Adamancipator Risen - Dragite
                                                                                  WATER 8
                                                                                  Adamancipator Risen - Dragite
                                                                                  • ATK:

                                                                                  • 3000

                                                                                  • DEF:

                                                                                  • 2200


                                                                                  1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


                                                                                  1 cardBaronne de Fleur
                                                                                  1 cardBaronne de Fleur
                                                                                  Baronne de Fleur
                                                                                  WIND 10
                                                                                  Baronne de Fleur
                                                                                  • ATK:

                                                                                  • 3000

                                                                                  • DEF:

                                                                                  • 2400


                                                                                  1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                                                                  1 cardBrionac, Dragon of the Ice Barrier 1 cardBrionac, Dragon of the Ice Barrier
                                                                                  Brionac, Dragon of the Ice Barrier
                                                                                  WATER 6
                                                                                  Brionac, Dragon of the Ice Barrier
                                                                                  • ATK:

                                                                                  • 2300

                                                                                  • DEF:

                                                                                  • 1400


                                                                                  1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                                                                                  1 cardGungnir, Dragon of the Ice Barrier 1 cardGungnir, Dragon of the Ice Barrier
                                                                                  Gungnir, Dragon of the Ice Barrier
                                                                                  WATER 7
                                                                                  Gungnir, Dragon of the Ice Barrier
                                                                                  • ATK:

                                                                                  • 2500

                                                                                  • DEF:

                                                                                  • 1700


                                                                                  1 Tuner + 1 or more non-Tuner WATER monsters Once per turn: You can discard up to 2 cards to the Graveyard to target the same number of cards your opponent controls; destroy them.


                                                                                  1 cardIcejade Gymir Aegirine 1 cardIcejade Gymir Aegirine
                                                                                  Icejade Gymir Aegirine
                                                                                  WATER 10
                                                                                  Icejade Gymir Aegirine
                                                                                  • ATK:

                                                                                  • 3000

                                                                                  • DEF:

                                                                                  • 1500


                                                                                  1 WATER Tuner + 1+ non-Tuner monsters (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.


                                                                                  2 cardLancea, Ancestral Dragon of the Ice Mountain 2 cardLancea, Ancestral Dragon of the Ice Mountain
                                                                                  Lancea, Ancestral Dragon of the Ice Mountain
                                                                                  WATER 10
                                                                                  Lancea, Ancestral Dragon of the Ice Mountain
                                                                                  • ATK:

                                                                                  • 3300

                                                                                  • DEF:

                                                                                  • 2700


                                                                                  1 WATER Tuner + 1+ non-Tuner monsters Once per Chain, if your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon 1 "Ice Barrier" monster from your hand, Deck, Extra Deck, or GY, then you can change 1 Attack Position monster your opponent controls to Defense Position. You can only use this effect of "Lancea, Ancestral Dragon of the Ice Mountain" twice per turn. If this face-up Synchro Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Ice Barrier" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)


                                                                                  1 cardRavenous Crocodragon Archethys
                                                                                  1 cardRavenous Crocodragon Archethys
                                                                                  Ravenous Crocodragon Archethys
                                                                                  WATER 9
                                                                                  Ravenous Crocodragon Archethys
                                                                                  • ATK:

                                                                                  • 1000

                                                                                  • DEF:

                                                                                  • 1000


                                                                                  1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.


                                                                                  1 cardSwordsoul Supreme Sovereign - Chengying 1 cardSwordsoul Supreme Sovereign - Chengying
                                                                                  Swordsoul Supreme Sovereign - Chengying
                                                                                  WATER 10
                                                                                  Swordsoul Supreme Sovereign - Chengying
                                                                                  • ATK:

                                                                                  • 3000

                                                                                  • DEF:

                                                                                  • 3000


                                                                                  1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


                                                                                  1 cardTrishula, Dragon of the Ice Barrier
                                                                                  1 cardTrishula, Dragon of the Ice Barrier
                                                                                  Trishula, Dragon of the Ice Barrier
                                                                                  WATER 9
                                                                                  Trishula, Dragon of the Ice Barrier
                                                                                  • ATK:

                                                                                  • 2700

                                                                                  • DEF:

                                                                                  • 2000


                                                                                  1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                                                                                  1 cardTrishula, Zero Dragon of the Ice Barrier 1 cardTrishula, Zero Dragon of the Ice Barrier
                                                                                  Trishula, Zero Dragon of the Ice Barrier
                                                                                  WATER 11
                                                                                  Trishula, Zero Dragon of the Ice Barrier
                                                                                  • ATK:

                                                                                  • 2700

                                                                                  • DEF:

                                                                                  • 2000


                                                                                  1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.


                                                                                  1 cardCoral Dragon 1 cardCoral Dragon
                                                                                  Coral Dragon
                                                                                  WATER 6
                                                                                  Coral Dragon
                                                                                  • ATK:

                                                                                  • 2400

                                                                                  • DEF:

                                                                                  • 500


                                                                                  1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.


                                                                                  1 cardIb the World Chalice Justiciar 1 cardIb the World Chalice Justiciar
                                                                                  Ib the World Chalice Justiciar
                                                                                  WATER 5
                                                                                  Ib the World Chalice Justiciar
                                                                                  • ATK:

                                                                                  • 1800

                                                                                  • DEF:

                                                                                  • 2100


                                                                                  1 Tuner + 1+ non-Tuner monsters For this card's Synchro Summon, you can treat 1 "World Chalice" Normal Monster you control as a Tuner. You can only use each of the following effects of "Ib the World Chalice Justiciar" once per turn. ● If this card is Synchro Summoned: You can add 1 "World Legacy" card from your Deck to your hand. ● If this Synchro Summoned card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your Deck or GY, except "Ib the World Chalice Justiciar".



                                                                                  WORLD CHALICE Decks in OCG








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